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Product guide

Navigating Interreligious Encounters Through Play and Pop Culture

Navigating Interreligious Encounters Through Play and Pop Culture explores interreligious concepts through video games, comic books, and graphic novels. Its proposed “play theology” uses collaborative play as a way to think about encounters across religions, rather than framing them as adversarial contests.

At a glance

  • Uses video games, comic books, and graphic novels to explore interreligious ideas.
  • Proposes collaborative play as a metaphor for engaging across religions.
  • The description cites Dragon Ball Z as an example of pop culture that can prompt personal exploration.
Price
$53.60Save 18%

Reference price: $65.00

Price checked: Nov 14, 2026

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Pros and cons

Pros

  • Connects theological discussion with recognizable contemporary media and game concepts.
  • The collaborative-play framing offers a distinct alternative to adversarial models of religious encounter.

Technical specifications

9 specifications
Publication details
PublisherMcFarland
Publication dateSeptember 6, 2026
LanguageEnglish
Print length256 pages
ISBN-101476698147
ISBN-13978-1476698144
Reading age18 years and up
Physical details
Weight listed12.3 ounces
Dimensions6 x 0.51 x 9 inches

Who is it for?

A good fit for

  • Adult readers interested in theology of religions and interreligious engagement.
  • Readers who want to consider video games, comics, or graphic novels as lenses for religious ideas.
  • Students and discussion groups exploring how popular culture informs personal reflection.

Less suited to

  • Readers seeking a practical guide to playing video games or a general pop-culture reference book.

Frequently asked questions

What is this book about?

It considers how video games, comic books, and graphic novels can help readers explore interreligious concepts and a theology of religions.

What does “play theology” mean here?

The description presents video games as a metaphor for collaborative engagement, encouraging play together rather than adversarial contests.

Who is the listed reading age?

The product details list a reading age of 18 years and up.

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