
Learning GDScript by Developing a Game with Godot 4
Learning GDScript by Developing a Game with Godot 4 introduces programming fundamentals through a project-based progression using GDScript 2.0 and the Godot 4 engine. Its contents move from variables and control flow to scenes, game systems, multiplayer, exporting, and advanced programming patterns.
At a glance
- Starts with programming basics, including variables, control flow, arrays, loops, dictionaries, methods, and classes.
- Builds toward a Vampire Survivor-like game with tutorials, examples, exercises, and experiments.
- Covers Godot features including physics, input, cameras, scenes, collisions, and navigation.
- Later topics include simple multiplayer, exporting to multiple platforms, file handling, and programming patterns.
- The listing says print and Kindle purchases include a free PDF eBook.
Reference price: $44.99
Price checked: Nov 14, 2026
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Pros and cons
Pros
- The progression joins language fundamentals to a practical game project rather than treating GDScript as an isolated topic.
- The listed curriculum includes reusable scenes, clean code, multiplayer, and export workflows alongside beginner foundations.
- The listing states that no prior programming or Godot knowledge is required.
Technical specifications
8 specifications| Publisher | Packt Publishing |
|---|---|
| Publication date | May 17, 2024 |
| Language | English |
| Print length | 378 pages |
| Listed weight | 1.43 pounds |
|---|---|
| Dimensions | 7.5 x 0.86 x 9.25 inches |
| ISBN-10 | 1804616982 |
|---|---|
| ISBN-13 | 978-1804616987 |
Who is it for?
A good fit for
- New programmers who want a guided introduction to GDScript 2.0 and Godot 4.
- Hobbyist developers who prefer to learn programming concepts while building a game.
- Godot users seeking a structured route from basic scripting to multiplayer and export topics.
Less suited to
- Readers seeking a reference focused only on Godot's interface or a narrow advanced topic.
- Learners who want instruction for a different game engine or programming language.
Customer reviews on Amazon
- 5 stars
81% 81% - 4 stars
7% 7% - 3 stars
6% 6% - 2 stars
6% 6% - 1 star
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Aggregate ratings lean positive, with most ratings in the top category, but a smaller share falls in the middle and lower categories. Without written feedback, they do not show what readers liked or disliked. The book's advertised project-based progression may suit learners wanting practical Godot instruction, but the ratings alone cannot confirm teaching quality or coverage in practice.
Frequently asked questions
Does the book assume prior programming experience?
The listing says no prior programming or Godot knowledge is required. It describes a gradual progression from fundamentals to more complex concepts.
What project does the book teach?
The listing describes building a Vampire Survivor-like game from scratch, with topics such as scenes, movement, cameras, collisions, menus, and enemies.
Does it cover multiplayer and game exports?
Yes. The listed contents include a chapter on adding multiplayer and one on exporting to multiple platforms.
Is a PDF eBook included?
The listing claims a free PDF eBook is included with a print or Kindle purchase. Confirm that this applies to the format and offer selected.
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