1 / 6Trapped in a Video Game: The Complete Series, Five-Book Set
Five-Book: Trapped in a Video Game: The Complete Series collects all five of Dustin Brady’s action-adventure books about friends Jesse and Eric facing dangers inside video games and beyond. Short chapters, humor, and programming-themed extras may suit young gamer readers, while the full set gives them the complete sequence in one purchase.
At a glance
- Includes all five books, from the first adventure through The Final Boss.
- Follows 12-year-old Jesse Rigsby and his friend Eric through video-game-inspired action and comedy.
- Each book includes a “More to Explore” section covering kid-friendly programming concepts such as binary code and algorithms.
- Short chapters and a fast-moving, humorous story are presented as accessible for reluctant readers.
Often bought together
Pros and cons
Pros
- The complete five-book run is collected together, so readers can continue through the series without buying each volume separately.
- Programming concept sections add a learning-oriented element alongside the fiction.
- The series is positioned for young gamers and shared family reading, with short chapters that may make it easier to read in installments.
Technical specifications
10 specifications| Books in set | Five books in one box! |
|---|---|
| Publisher | Andrews McMeel Publishing |
| Publication date | September 3, 2019 |
| Language | English |
| ISBN-10 | 1449499554 |
| ISBN-13 | 978-1449499556 |
| Weight listed | 3 pounds |
|---|---|
| Dimensions | 6.3 x 2.4 x 9.4 inches |
| Reading age listed | 8 - 10 years, from customers |
|---|---|
| Grade level | 3 - 6 |
What to know before buying
Listing details to confirm
The listing describes this as a five-book set and separately refers to a box. Confirm the selected edition and format if the physical packaging matters. The suggested reading age is presented as customer-derived, while grade level is listed as 3 - 6.
Who is it for?
A good fit for
- Young readers who enjoy video games, humorous action, and adventure stories.
- Reluctant readers who may respond to short chapters and familiar gaming themes.
- Families seeking a five-book read-aloud or an elementary-grade series with programming-themed extras.
Less suited to
- Readers looking specifically for nonfiction programming instruction rather than fiction with brief programming activities.
- Buyers seeking a standalone book rather than a complete series set.

Customer reviews on Amazon
- 5 stars
87% 87% - 4 stars
11% 11% - 3 stars
2% 2% - 2 stars
0% 0% - 1 star
0% 0%
Customer feedback describes the series as engaging and easy to follow, with readers praising its storyline and readability. The comments summarized include a child reading for an extended stretch and shared enjoyment between adults and children. That reception may matter for families choosing chapter books around a young reader’s gaming interests, but it does not establish that every reader will find the series age-appropriate or equally engaging.
Positive themes
- Customers highlight engaging storytelling and readable narrative flow.
- Feedback describes appeal to children who enjoy video games and some shared parent-child reading.
Frequently asked questions
How many books are included?
The listing says the complete series contains five books, including the first book and The Final Boss.
What is the series about?
Jesse Rigsby and his friend Eric face dangers tied to video games and the people who make them, in a humorous action-adventure story.
Does the set include educational material?
The listing says each book has a “More to Explore” section with programming concepts such as binary code and algorithms.
What age group is it aimed at?
The listing suggests ages 8–10 and grades 3–6. The age range is specifically identified as customer-derived, so reading suitability will depend on the child.

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