
A Practical Introduction to Virtual Reality: From Concepts to Executables
A Practical Introduction to Virtual Reality: From Concepts to Executables is a course-oriented textbook describing a tutorial path from VR fundamentals to a final game project. Its stated topics include VR setup, heads-up displays, scene trees, 3D models, animation, lighting, and audio, making it most relevant to students learning VR development through a structured course.
At a glance
- Course-oriented, tutorial-based presentation aimed at undergraduate computer science students studying virtual reality.
- The described curriculum progresses from VR fundamentals and setup to a game project intended for beta testing and publishing.
- Topics include heads-up displays, scene trees, importing 3D models and animations, lighting, and audio.
Reference price: $79.95
Price checked: Nov 14, 2026
View offerAhead of Black FridayExplore the selectionPros and cons
Pros
- A staged course structure connects introductory VR concepts with a substantial final project.
- The listed topics span interface construction, 3D assets, animation, lighting, and sound rather than focusing only on theory.
Technical specifications
9 specifications| Publisher | Morgan Kaufmann |
|---|---|
| Publication date | December 25, 2024 |
| Edition | 1st |
| Language | English |
| Print length | 350 pages |
| ISBN-10 | 0443140367 |
| ISBN-13 | 978-0443140365 |
| Weight listed | 1.91 pounds |
|---|---|
| Dimensions | 7.48 x 0.87 x 9.21 inches |
What to know before buying
- The description positions this as a course textbook for undergraduate computer science students. It does not specify required software, hardware, or prior programming knowledge, so confirm those requirements against the intended course before buying.
Who is it for?
A good fit for
- Undergraduate computer science students taking a virtual reality course.
- Instructors seeking a tutorial-led textbook organized around a final VR game project.
- Learners who want a stated progression from VR fundamentals through scene and asset creation.
Less suited to
- Readers seeking a confirmed guide for a particular VR headset, software package, or development framework, since none is identified in the supplied details.
Frequently asked questions
What does the book cover?
The description lists VR fundamentals and setup, heads-up displays, scene trees, importing 3D models and animations, lighting, and audio, culminating in a game project.
Who is the book intended for?
The listing describes it as a tutorial-based text for undergraduate computer science students taking a virtual reality course, as well as their professors.
Does the listing identify required software or VR hardware?
No specific software, headset, or hardware requirements are provided in the supplied details. Check compatibility with the course or development setup you plan to use.
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