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Product guide

Gamer Nation: Video Games and American Culture

Gamer Nation: Video Games and American Culture examines how video games shape interpretations of American history, culture, and everyday life. John Wills discusses games ranging from Pong and The Oregon Trail to Fortnite, with themes including historical representation, national identity, violence, and the line between fantasy and reality.

At a glance

  • Uses well-known games to examine how digital settings portray American landscapes, history, and daily life.
  • Discusses themes including organized crime, environmental degradation, the War on Terror, and racial conflict.
  • The book description cites games from Pong and Civilization to Grand Theft Auto and Fortnite.
Price
$29.00Save 24%

Reference price: $37.95

Price checked: Nov 14, 2026

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Pros and cons

Pros

  • The cultural-analysis focus links video games with history, national identity, and popular culture.
  • The description names a broad range of games and subjects, giving prospective readers a clear sense of its scope.

Technical specifications

8 specifications
Publication details
PublisherJohns Hopkins University Press
Publication dateMay 21, 2019
LanguageEnglish
Print length296 pages
ISBN-101421428709
ISBN-13978-1421428703
Physical details
Dimensions6 x 0.72 x 9 inches
Weight listed13.8 ounces

Who is it for?

A good fit for

  • Readers interested in video games as cultural and historical texts.
  • Students or general readers exploring American culture, popular media, and game studies.
Gamer Nation: Video Games and American Culture · photo 2
Additional product photo 2

Customer reviews on Amazon

4.6 / 5 · 3 ratings
  • 5 stars62%62%
  • 4 stars38%38%
  • 3 stars0%0%
  • 2 stars0%0%
  • 1 star0%0%

Aggregate ratings lean positive, with ratings shown in the four- and five-star categories. The sample is small, and no written customer feedback is supplied, so it does not establish which aspects readers liked or how the book works for particular interests.

Frequently asked questions

What is Gamer Nation about?

It examines how video games portray and shape ideas about American history, culture, landscapes, and everyday life.

Which games are discussed?

The description names games including Pong, Civilization, The Oregon Trail, Grand Theft Auto, Silent Hill, and Fortnite, among others.

How long is the book?

The listed print length is 296 pages.

What language is this edition in?

The listed language is English.

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