
Blueprints Visual Scripting for Unreal Engine 5
Blueprints Visual Scripting for Unreal Engine 5 is a step-by-step guide to building gameplay and applications with UE5’s visual scripting system. Its scope moves from editor basics and programming concepts to communication between Blueprints, AI, VR, procedural generation, and a product configurator, so it suits readers seeking practical breadth rather than a narrow introduction.
At a glance
- Builds skills through a progressively developed first-person-shooter project, from basic shooting mechanics toward UI and enemy behavior.
- Covers Blueprint variables, macros, functions, communication, object-oriented programming, and the Gameplay Framework.
- Extends into AI, animation Blueprints, VR, procedural generation, and a product configurator.
- The listing says prior programming or UE5 experience is not necessary, while basic Windows OS knowledge is required.
Reference price: $76.99
Price checked: Nov 14, 2026
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Pros and cons
Pros
- Broad coverage connects Blueprint fundamentals to a complete game-building workflow.
- Stepwise project work is paired with advanced topics such as procedural generation and Blueprint communication.
- The listed material spans both game features and application-oriented work such as product configuration.
Cons
- At 568 pages, the book requires a substantial time commitment to work through its broad coverage.
- Customer feedback reports that some screenshots are too dark, which may make visual steps harder to follow.
Technical specifications
9 specifications| Publisher | Packt Publishing |
|---|---|
| Edition | 3rd ed. |
| Publication date | May 2, 2022 |
| Language | English |
| Print length | 568 pages |
| ISBN-10 | 180181158X |
| ISBN-13 | 978-1801811583 |
| Weight listed | 2.26 pounds |
|---|---|
| Dimensions | 7.5 x 1.28 x 9.25 inches |
What to know before buying
- The publisher describes this as a guide for UE5, but the listed publication date is May 2, 2022. Buyers should confirm that the material matches the UE5 version and interface they plan to use. Customer feedback also mentions that some screenshots are dark and that some examples do not work as intended, so readers may need to troubleshoot alongside the book.
Who is it for?
A good fit for
- UE5 learners who want a guided Blueprint project and coverage from editor basics through game systems.
- Designers, developers, or instructors seeking a broad Blueprint reference that includes AI, VR, and procedural techniques.
- Readers with basic Windows knowledge who are new to programming or Unreal Engine, as described by the listing.
Less suited to
- Readers looking for a concise quick-reference book or instruction focused only on Blueprint fundamentals.
- Buyers who need assurance that every pictured workflow or example works unchanged in their current UE5 version.
Customer reviews on Amazon
- 5 stars
62% 62% - 4 stars
17% 17% - 3 stars
12% 12% - 2 stars
5% 5% - 1 star
4% 4%
Customer feedback highlights useful Blueprint knowledge and step-by-step instruction, but also raises concerns about dark screenshots and examples that may not work as intended. For readers following the book’s UE5 projects, those issues could mean extra effort to see details or troubleshoot steps. Opinions on value are divided, so the broad 568-page scope may matter more to buyers who expect to use several of its topics.
Positive themes
- Some customers describe the book as useful and say it provides solid knowledge of Unreal Blueprints.
Negative themes
- Some customers report that screenshots are too dark.
- Some customers say that very little works as intended.
Mixed feedback
- Feedback on the content and instructions is mixed.
- Opinions about value for money are divided.
Frequently asked questions
Does the book assume prior programming or UE5 experience?
The listing says neither is necessary, but it does require basic knowledge of the Windows operating system.
What project does the book build?
The listed approach starts from a basic first-person-shooter template and develops it with mechanics, UI, and intelligent enemy behavior.
Does it cover topics beyond basic game mechanics?
Yes. The listing also includes Blueprint communication, AI, animation, VR, procedural generation, and creating a product configurator.
How long is the book?
The listed print length is 568 pages.
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